1 .@a
2 =
3 getskilllv("TK_SPTIME");
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bMatkRate,5;
8 bonus
9 bVariableCastrate,-1*.@a;
10 if
11 (BaseLevel
12 =105)
13 {
14 bonus2
15 bMagicAtkEle,Ele_All,10;
16 bonus2
17 bSkillAtk,"SP_SPA",25;
18 bonus2
19 bSkillAtk,"SP_SWHOO",25;
20 if
21 (BaseLevel
22 =110)
23 {
24 bonus
25 bVariableCastrate,-10;
26 bonus2
27 bMagicAddSize,Size_ALL,15;
28 if
29 (BaseLevel
30 =115)
31 {
32 bonus2
33 bSkillAtk,"SP_SPA",15;
34 bonus2
35 bSkillAtk,"SP_SWHOO",15;
36 }
37 }
38 }
|