Item Use Script
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1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bAddClass,Class_All,2;
8 bonus
9 bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
10 if
11 (.@r
12 =7)
13 {
14 bonus
15 bLongAtkRate,2*getskilllv("NC_MADOLICENCE");
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus
22 bVariableCastrate,-10;
23 bonus2
24 bSkillAtk,"NC_BOOSTKNUCKLE",25;
25 bonus2
26 bSkillAtk,"NC_ARMSCANNON",25;
27 }
28 if
29 (.@r
30 =11)
31 {
32 bonus2
33 bAddSize,Size_All,20;
34 bonus
35 bDelayrate,-10;
36 }
37 if
38 (.@r
39 =13)
40 {
41 bonus2
42 bSkillAtk,"NC_BOOSTKNUCKLE",15;
43 bonus2
44 bSkillAtk,"NC_ARMSCANNON",15;
45 }
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