1 bonus
2 bStr,1;
3 bonus
4 bInt,1;
5 bonus2
6 bAddRace,RC_DemiHuman,35;
7 bonus2
8 bAddRace,RC_Player_Human,35;
9 bonus2
10 bIgnoreDefRaceRate,RC_DemiHuman,10;
11 bonus2
12 bIgnoreDefRaceRate,RC_Player_Human,10;
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